Condense Reality
Our technology blends the real world with the virtual, it will provide the foundations for the next generation of content for spatial computing platforms (XR).
Our technology blends the real world with the virtual, it will provide the foundations for the next generation of content for spatial computing platforms (XR).
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Game Engine Integration Engineer
The Integration team develops plugins for playing volumetric video in game engines such as Unreal and Unity, and applications for viewing volumetric video in AR, VR and standard 3D. We also develop and maintain simulation environments for testing volumetric video system capture code. We also take on front-end web application development, for capture rig control […]Bristol -
Computer Vision and Image Processing Engineer
Volumetric video is dependent on fast and accurate 3D measurements of the scene being captured. You will be part of the Computer Vision team, You’ll be working on systems which implement stereo depth estimation, camera calibration, camera position estimation and more using high performance and high throughput deep learning and traditional computer vision methods to […]Bristol -
Computer Vision and Machine Learning Engineer
Real-time volumetric video presents a number of wide-ranging and complex computer vision and machine learning problems, for example depth estimation, semantic segmentation and 3D tracking. You will be part of the Computer Vision team developing solutions to these problems. You’ll be using high performance and high throughput deep learning and traditional computer vision methods to […]Bristol -
Backend Engineer
The backend and infrastructure team does what it says on the tin: it’s responsible for the backend services that power our product (whether they’re running in the cloud or in a customer volumetric capture rig) and all the supporting infrastructure. While we don’t write the kind of CUDA code that the Vision team produces, we […]Bristol -
CUDA Engineer
We’re looking for a CUDA engineer to work closely with our Vision team to help build and maintain the extremely high performance software at the heart of our product, running both on customer, on-premise hardware and in the cloud. With demonstrable expertise in C++ and experience delivering production-quality CUDA code, you’ll be primarily implementing and […]Bristol
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Working with us
As a company founded by engineers we have created an environment where software developers can flourish. As well as mentorship and career development support we provide all employees with the best software and hardware for the job. This includes a large budget for hardware, software and equipment on day one. Our engineers are split into three teams - Vision, Integration and Backend and Infrastructure - with LOTS of cross collaboration between the teams.
We offer:
- An inclusive and supportive culture to help you achieve your maximum potential
- Competitive pay and a share option scheme depending on experience
- Flexible working hours and remote first culture (fully supported home working)
- 5% employer match contribution to your pension
- 26 days holiday with buy/sell scheme
- A real commitment to your training & development (including paid courses / subscriptions)
... and lots more!
Perks & benefits
Share Scheme
Flexible Working
Work From Home
Subsidised Learning
Latest Condense Reality related news
Job opportunities at Condense Reality
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Game Engine Integration Engineer
The Integration team develops plugins for playing volumetric video in game engines such as Unreal and Unity, and applications for viewing volumetric video in AR, VR and standard 3D. We also develop and maintain simulation environments for testing volumetric video system capture code. We also take on front-end web application development, for capture rig control […]Bristol -
Computer Vision and Image Processing Engineer
Volumetric video is dependent on fast and accurate 3D measurements of the scene being captured. You will be part of the Computer Vision team, You’ll be working on systems which implement stereo depth estimation, camera calibration, camera position estimation and more using high performance and high throughput deep learning and traditional computer vision methods to […]Bristol -
Computer Vision and Machine Learning Engineer
Real-time volumetric video presents a number of wide-ranging and complex computer vision and machine learning problems, for example depth estimation, semantic segmentation and 3D tracking. You will be part of the Computer Vision team developing solutions to these problems. You’ll be using high performance and high throughput deep learning and traditional computer vision methods to […]Bristol -
Backend Engineer
The backend and infrastructure team does what it says on the tin: it’s responsible for the backend services that power our product (whether they’re running in the cloud or in a customer volumetric capture rig) and all the supporting infrastructure. While we don’t write the kind of CUDA code that the Vision team produces, we […]Bristol -
CUDA Engineer
We’re looking for a CUDA engineer to work closely with our Vision team to help build and maintain the extremely high performance software at the heart of our product, running both on customer, on-premise hardware and in the cloud. With demonstrable expertise in C++ and experience delivering production-quality CUDA code, you’ll be primarily implementing and […]Bristol